2014
DOI: 10.1016/j.compedu.2013.08.003
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Scaffolding game-based learning: Impact on learning achievements, perceived learning, and game experiences

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Cited by 283 publications
(186 citation statements)
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References 65 publications
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“…These teachers acknowledge the fact that knowledge is constantly developing, is found in everyone, and is therefore constructed and cannot be transferred, but rather grounded in the conventions of science and culture. Thus, the role of teacher in 1:1 classroom is not only to facilitate the construction of knowledge by students, but also to provide (digital and analog) scaffolds that will frame the ideas and intuitive understanding of their students in the existing scientific and cultural heritage (Barzilai & Blau, 2014). In other words, the role of teacher goes beyond the constructivism according to the third model of Bruner, towards the fourth model of teaching and learning, which deals with facilitating the construction of "objective knowledge" by students.…”
Section: Classroom [T3]:"learning With Laptops Allows Differentiationmentioning
confidence: 99%
“…These teachers acknowledge the fact that knowledge is constantly developing, is found in everyone, and is therefore constructed and cannot be transferred, but rather grounded in the conventions of science and culture. Thus, the role of teacher in 1:1 classroom is not only to facilitate the construction of knowledge by students, but also to provide (digital and analog) scaffolds that will frame the ideas and intuitive understanding of their students in the existing scientific and cultural heritage (Barzilai & Blau, 2014). In other words, the role of teacher goes beyond the constructivism according to the third model of Bruner, towards the fourth model of teaching and learning, which deals with facilitating the construction of "objective knowledge" by students.…”
Section: Classroom [T3]:"learning With Laptops Allows Differentiationmentioning
confidence: 99%
“…En este caso explotan los contenidos sobre economía doméstica que aparecen en el videojuego para estudiar el impacto del juego sobre el aprendizaje matemático. En este trabajo se pone de manifiesto la necesidad de dar un soporte externo al videojuego por parte del profesor en la gestión de la actividad (en la misma línea que indican S. Barzilai et al, 2014) y observan un impacto positivo en la identificación de problemas matemáticos en contextos reales. P. Wouters et al (2016) estudian el potencial de la inclusión de efectos sorpresa en el diseño de un videojuego orientado a promover el razonamiento proporcional.…”
Section: Estudios Sobre El Diseño De Videojuegos Para El Aula De Mateunclassified
“…We are responsible for providing today's students with tools, experiences, and knowledge guiding tomorrow's 21 st century decision-makers. In this paper, we chronicle a research and development (R&D) methodology for the design of 21 st century earthquake engineering instruction.…”
Section: Introductionmentioning
confidence: 99%
“…5,11,12,15,16,17,18,19,20 Educational researchers, teachers, and other educational stake-holders, however, need specific evidence to fill knowledge gaps about the validity and credibility of GBL. 21,22,23 A conspicuous knowledge gap in GBL literature is research with direct empirical evidence of educational efficacy.…”
Section: Introductionmentioning
confidence: 99%
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