2012
DOI: 10.1145/2366145.2366222
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Robust patch-based hdr reconstruction of dynamic scenes

Abstract: Input LDR sourcesReconstructed LDR images Final tonemapped HDR result AbstractHigh dynamic range (HDR) imaging from a set of sequential exposures is an easy way to capture high-quality images of static scenes, but suffers from artifacts for scenes with significant motion. In this paper, we propose a new approach to HDR reconstruction that draws information from all the exposures but is more robust to camera/scene motion than previous techniques. Our algorithm is based on a novel patch-based energy-minimizatio… Show more

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Cited by 358 publications
(389 citation statements)
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“…Another advantage is that the saturated pixels are not organized in large regions. Indeed, some recent multi-image methods tackle motion problems by taking a reference image and then by estimating motion or reconstructing the image relative to this reference [31], [35]. A problem encountered by these approaches is the need to inpaint very large saturated and underexposed regions in the reference frame.…”
Section: Snapshotmentioning
confidence: 99%
“…Another advantage is that the saturated pixels are not organized in large regions. Indeed, some recent multi-image methods tackle motion problems by taking a reference image and then by estimating motion or reconstructing the image relative to this reference [31], [35]. A problem encountered by these approaches is the need to inpaint very large saturated and underexposed regions in the reference frame.…”
Section: Snapshotmentioning
confidence: 99%
“…To reconstruct the HDR images from the LDR inputs, Sen et al [2012] had proposed a patch-based optimization system for still HDR photography that satisfied two properties: 1) the final HDR image Hn should be very close to the reference image n after mapping it to the radiance domain h(Lref,n) wherever Lref,n is wellexposed, and 2) Hn should include information from the captured images at the M different exposures neighboring frame n. Although this often works well for still images, their method is unsuitable for our application since it lacks temporal coherency (see ThrowingTowel3Exp in the supplementary materials), a necessity for high-quality HDR video. Furthermore, their method can also generate unsatisfactory results when a large region of the reference image is under-or over-exposed.…”
Section: Exposuresmentioning
confidence: 99%
“…However, most of the methods that address artifacts in dynamic scenes (e.g., [Zimmer et al 2011;Sen et al 2012]) only produce still images and cannot be used for HDR video.…”
Section: Introductionmentioning
confidence: 99%
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