2018
DOI: 10.1007/978-3-030-01653-1_7
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Robust Blind Digital 3D Model Watermarking Algorithm Using Mean Curvature

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Cited by 5 publications
(3 citation statements)
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“…The 3D model is expressed by a 3D polygon mesh; each polygon can be either triangle or quadrilaterals polygon depending on the sides. It can be triangles if three sides are available or quadrilaterals if four sides are there [22]. The mathematical structure of the polygon mesh is labelled as M= {G, C}, such that G denotes the data of geometry and C denotes the topological data.…”
Section: Representation Of 3d Contentmentioning
confidence: 99%
“…The 3D model is expressed by a 3D polygon mesh; each polygon can be either triangle or quadrilaterals polygon depending on the sides. It can be triangles if three sides are available or quadrilaterals if four sides are there [22]. The mathematical structure of the polygon mesh is labelled as M= {G, C}, such that G denotes the data of geometry and C denotes the topological data.…”
Section: Representation Of 3d Contentmentioning
confidence: 99%
“…The geometry data is marked as G={V, E, F}, such that V is the vertices list, E is the edge connected between vertices, and F is the data for faces. The topological data includes the geometry elements connection information [20]- [23]. Figure 1 cited in the manuscript [24] demonstrates the representation 3D polygon structure with quadrilaterals in Figure 1…”
Section: The 3d Model Representationmentioning
confidence: 99%
“…The geometry information is denoted as G = {V, E, F}, where V is the vertices of the mesh, E is the straight lines that connect vertices, and F is the facets information. The topological information, including the connectivity data between the geometry elements that specify which vertices belong to each polygon [21][22][23][24]. Figure 1 illustrates the triangle and quadrilaterals representation.…”
mentioning
confidence: 99%