“…However, this is by no means a novel insight. For example, Alankus, Lazar, May, and Kelleher (2010) describe a system that allows stroke patients to perform therapeutically useful upper body movements while controlling different games with gestures captured by means of a web camera or Wii remotes; Munih et al (2011) have created a multimodal system that combines cognitive challenges with repeated, robot aided physical actions in a game-like scenario, which similarly is intended to motivate stroke patients to exercise; and Deutsch, Latonio, Burdea, and Boian (2001) describe an application developed for the Rutgers Ankle rehabilitation interface (Girone, Burdea, & Bouzit, 1999), which allows users to control the movement of an airplane with their feet and thereby train their ankles while playing.…”