2022
DOI: 10.1007/978-3-030-99188-3_12
|View full text |Cite
|
Sign up to set email alerts
|

Review of Gamified MOOC’s Impact Toward Learner’s Motivation in Learning Effectiveness Context

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2024
2024
2024
2024

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 62 publications
0
1
0
Order By: Relevance
“…Some researchers emphasize that the collaborative mode could enhance intrinsic motivation toward the game. For example, the study of massive open online courses (MOOCs) implemented with gamification elements discussed the importance of collaboration, which encourages the development of strong interpersonal bonds among the players and leads individuals to respect collaboration and personal contributions [25]. Another study showed that gamified learning platforms (called GamiClass) were conducted toward undergraduates and had a high impact of game elements on collaborative learner types [26].…”
Section: Collaborative Armentioning
confidence: 99%
“…Some researchers emphasize that the collaborative mode could enhance intrinsic motivation toward the game. For example, the study of massive open online courses (MOOCs) implemented with gamification elements discussed the importance of collaboration, which encourages the development of strong interpersonal bonds among the players and leads individuals to respect collaboration and personal contributions [25]. Another study showed that gamified learning platforms (called GamiClass) were conducted toward undergraduates and had a high impact of game elements on collaborative learner types [26].…”
Section: Collaborative Armentioning
confidence: 99%