volume 2, issue 3, P287-296 2007
DOI: 10.1177/1746847707078284
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Abstract: From animation to gamesUntil relatively recently, games have not been taken seriously as cultural artefacts, and this has impacted on the perceived legitimacy of committed research into their culture, form and development. Cracks in the edifice of distinctions between high and low culture have meant a variety of scholarly work has emerged, in the past decade in particular, around the discordant mix of pop-cultural forms that circulate in mass-mediatized society. As the readers of periodicals like animation: an…

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