2020
DOI: 10.1109/access.2020.2993613
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Rendering Optimization for Mobile Web 3D Based on Animation Data Separation and On-Demand Loading

Abstract: Based on advances in image processing technology and Web-enabling technologies for mobile devices, mobile Augmented Reality (AR) and Virtual Reality (VR) has developed rapidly. The rendering and interaction of 3D models is an important part of AR and VR applications and is closely related to user experience. However, since the existing WebGL 3D JavaScript libraries for Web-based mobile 3D (represented by three.js and babylon.js) load the entire model file at once, large-size 3D models with complex interactions… Show more

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Cited by 26 publications
(16 citation statements)
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References 38 publications
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“…WebGL frameworks such as Three.js or Babylon.js can be used with HTML5 in a development environment or JavaScript editors. They can load the model files at once [29]. Three.js is a Javascript library that allows 3D design on web browsers by benefit from the content of WebGL developed continuously.…”
Section: Scripting-based Integrationmentioning
confidence: 99%
“…WebGL frameworks such as Three.js or Babylon.js can be used with HTML5 in a development environment or JavaScript editors. They can load the model files at once [29]. Three.js is a Javascript library that allows 3D design on web browsers by benefit from the content of WebGL developed continuously.…”
Section: Scripting-based Integrationmentioning
confidence: 99%
“…AR applications can be categorised into two types: (1) Leveraging the web technologies for the implementation of platform-specific AR browsers [34,43], and (2) solely web browsers [20,36]. Although the existing works facilitate the AR content generation and rendering of static animated contents [32], the optimized design of AR layout, including visual content placement and user experience is neglected [24]. A2W parses a fully-functional webpage and achieves context-aware content placement in mobile headsets, and brings web contents in AR with user-centric perspective.…”
Section: Related Workmentioning
confidence: 99%
“…However, note that the number of the total time steps equals the dimensions of the input matrix XTrain. It is followed by a dropout layer to avoid over-fitting by set a random number of elements to 0 (rand(size(X)) < P , X is a layer input and P is a self-defined probability) and scaling other elements by 1 1−P [8] [9]. In this design, two LSTM layers with their dropout layers are created to enhance the overall performance.…”
Section: System Modelmentioning
confidence: 99%
“…D IFFERENT from traditional applications, Mobile augmented reality (MAR) enhance virtual experiences through elevating capabilities of mobile devices and hence brings about significant flexibility and accuracy in amalgamating Augmented Reality(AR) objects with the physical world. However, it has naturally a higher degree of requirements in computing and caching resources, especially when rendering 3-dimensional (3D) AR objects [1]. To this end, Edge clouds (ECs) assistance allows the deployment of service at the edge of the network and hence is widely embedded in the design for orchestrating and offloading MAR services.…”
Section: Introductionmentioning
confidence: 99%
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