2017
DOI: 10.1007/s11042-017-5267-8
|View full text |Cite
|
Sign up to set email alerts
|

Realistic real-time rendering of light shafts using blur filter: considering the effect of shadow maps

Abstract: The version presented here may differ from the published version or from the version of the record. Please see the repository URL above for details on accessing the published version and note that access may require a subscription.

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

0
4
0

Year Published

2018
2018
2020
2020

Publication Types

Select...
2
1

Relationship

1
2

Authors

Journals

citations
Cited by 3 publications
(4 citation statements)
references
References 21 publications
(24 reference statements)
0
4
0
Order By: Relevance
“…12, A and B are real pictures at different times of the day with different directions of lighting. C is one of the latest works in light shaft generation for indoor rendering [1]. D is the result of [31], while E is an outdoor light shaft [58].…”
Section: Resultsmentioning
confidence: 99%
See 2 more Smart Citations
“…12, A and B are real pictures at different times of the day with different directions of lighting. C is one of the latest works in light shaft generation for indoor rendering [1]. D is the result of [31], while E is an outdoor light shaft [58].…”
Section: Resultsmentioning
confidence: 99%
“…12 A comparison between realistic light shaft, a and b: real light shaft, c: [1], d [31], e: [58], f: Epipolar sampling with single scattering [15], g: [25], h and i: Our method (ReLiShaft) light shaft generation and ReLiShaft. As can be observed, realTiSoftLS [1], Unified Volumes [31] and Volumetric Shadows [3] have the highest FPS when the number of triangles is not so high. However when the number of triangles increased to 188000, ReLiShaft shows the best results with the lowest level of tolerance compared to the 66000 triangles.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…The contributions of this paper include (i) introducing the up-to-date taxonomy of the existing cloud representation methods and (ii) anticipating the potential research opportunities in the cloud visualization system considering the atmospheric cloud representation as a foundation for future research, development, and innovation. This paper will be an extension of the previous survey papers [8]- [16], a book [17], and theses [3], [18]- [26] in terms of the methods used for representing clouds in computer graphics as well as a complement of our previous works [134], [135].…”
Section: Introductionmentioning
confidence: 97%