Proceedings of the 2004 ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry - V 2004
DOI: 10.1145/1044588.1044660
|View full text |Cite
|
Sign up to set email alerts
|

Abstract: We present an adaptive scheme for real-time simulating irregular long crest waves in multi-channel marine simulator. The method restricts computations to the visible part of the ocean surface in each view channel, adapts the geometric resolution to the viewing distance and only considers the visible waves wavelengths. The method allows the user to move over an unbounded ocean following the own-ship, and immersed in a real-time updated photo-realistic ocean environment.

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

0
3
0

Year Published

2009
2009
2023
2023

Publication Types

Select...
4
3
1

Relationship

0
8

Authors

Journals

citations
Cited by 11 publications
(3 citation statements)
references
References 7 publications
0
3
0
Order By: Relevance
“…Hinsinger et al [23] presented an adaptive surface grid model. Cui et al [24] improved the adaptive grid model and put forward a trapezoidal grid model. Johanson and Lejdfors [25] proposed a projection grid model and used it to simulate the water surface in world space.…”
Section: Water Surface Grid Automatic Simplificationmentioning
confidence: 99%
“…Hinsinger et al [23] presented an adaptive surface grid model. Cui et al [24] improved the adaptive grid model and put forward a trapezoidal grid model. Johanson and Lejdfors [25] proposed a projection grid model and used it to simulate the water surface in world space.…”
Section: Water Surface Grid Automatic Simplificationmentioning
confidence: 99%
“…Hinsinger et al and Cui et al proposed methods to represent the waves on ocean surface by using an adaptive mesh model [4,5]. Dupuy and Bruneton also presented ocean scenes with whitecaps [6].…”
Section: Previous Workmentioning
confidence: 99%
“…When using a limited number of input functions, visually convincing surfaces are obtained in interactive time (Figure 3). Cui et al [CYCXW04] follow the same approach combined with an adaptive tessellation of the surface using the method of Hinsinger et al [HNC02] (described in ).…”
Section: Ocean Dynamics Simulation In Deep Watermentioning
confidence: 99%