“…Basdogan [BCHSS99], for instance, used Navier–Stokes equations to deform a continuous polyhedral surface that is drawn with a red colour over the anatomy to simulate bleeding in real time. Besides, blood often played a secondary role in surgery simulations, where any red fluid is enough to convey the presence of blood and enrich the visual of a scalpel cutting through flesh [HSD10, BMPG11, BPBG13, UF15, BTM17]. In realistic rendering, models of light interaction with human skin sometimes account for the presence of blood through the incorporation of absorption coefficients of blood‐borne pigments [DJ06, BK10].…”