2022
DOI: 10.1007/978-3-031-16302-9_12
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Rationale, Design and Validity of Immersive Virtual Reality Exercises in Cognitive Rehabilitation

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Cited by 2 publications
(1 citation statement)
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“…MR applications and technologies have become quite popular nowadays [31,32]. They are used in many areas (e.g., games [33], entertainment [34], education [35], assisted living [36], psychology [37], health and rehabilitation [38,39], etc.). For example, MR gaming applications can allow users to play games that blend virtual and physical elements, such as a game that requires the user to navigate a virtual maze in a real-world environment.…”
Section: Introductionmentioning
confidence: 99%
“…MR applications and technologies have become quite popular nowadays [31,32]. They are used in many areas (e.g., games [33], entertainment [34], education [35], assisted living [36], psychology [37], health and rehabilitation [38,39], etc.). For example, MR gaming applications can allow users to play games that blend virtual and physical elements, such as a game that requires the user to navigate a virtual maze in a real-world environment.…”
Section: Introductionmentioning
confidence: 99%