“…HHA follows up on a longstanding tradition of using game-based interventions for youth health education, while adding a layer of participatory design (Maclachlan et al, 1997;Beale et al, 2007;Bochennek et al, 2007;van der Stege et al, 2010;Miller et al, 2013;Datta, et al, 2015;Enah, et al, 2015;Hieftje and Fiellin, 2015;Kayali, et al, 2015;Pendergrass, et al, 2016;van der Stege, et al, 2016;Cates et al, 2017). Games are a familiar and attractive cultural medium to youth in the U.S., especially in their digital form-72% of teenagers play video games online or on their phones, a number that is somewhat higher (83%) among Black teenagers (Lenhart et al, 2008).…”