2020
DOI: 10.1007/978-3-030-62655-6_5
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Psychophysical Effects of Experiencing Burning Hands in Augmented Reality

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Cited by 13 publications
(7 citation statements)
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“…A vivid image of flames may be particularly effective, as this is universally recognized as a potential threat (Erlich et al, 2013). Additionally, the experience of realistic, simulated flames has been shown to elicit involuntary heat illusions in participants (Weir et al, 2013;Eckhoff et al, 2020), and we suspect that there could be causal relationships between these involuntary illusions and the strong modulatory effects on HPT, CPT and WDT we describe here, even if the nature and direction of these causal links remain unclear.…”
Section: Discussionmentioning
confidence: 79%
See 1 more Smart Citation
“…A vivid image of flames may be particularly effective, as this is universally recognized as a potential threat (Erlich et al, 2013). Additionally, the experience of realistic, simulated flames has been shown to elicit involuntary heat illusions in participants (Weir et al, 2013;Eckhoff et al, 2020), and we suspect that there could be causal relationships between these involuntary illusions and the strong modulatory effects on HPT, CPT and WDT we describe here, even if the nature and direction of these causal links remain unclear.…”
Section: Discussionmentioning
confidence: 79%
“…When these virtual sensory stimuli are coherently merged with the real world and experienced in an immersive manner (e.g., through Head-Mounted Displays), they can induce a plausibility illusion (Slater et al, 2009), thereby suspending disbelief and triggering a natural associated response. For example, Weir et al (2013) and Eckhoff et al (2020) have reported that an AR experience during which users experience their own hands covered in flames create involuntary heat and olfactory illusions. This raises the question of the extent to which this AR-induced cross-modal illusion can modulate thermal perception.…”
Section: Introductionmentioning
confidence: 99%
“…A vivid image of flames may be particularly effective as this is universally recognized as a potential threat (Erlich et al, 2013). Additionally, this experience has been shown to elicit involuntary heat illusions in participants (Weir et al, 2013; Eckhoff et al, 2020), which might be reason for the strong modulatory effects on HPT, CPT and WDT.…”
Section: Discussionmentioning
confidence: 99%
“…Indeed, the equivalence of AR-based interactions is believed to be rooted in the platform's capacity for eliciting two orthogonal phenomena: presence and plausibility illusion (Psi). Both variables ultimately contribute towards realistic responses to virtual scenarios in VR (Steptoe et al, 2013) and AR (Eckhoff et al, 2020).…”
Section: Virtual Wildlife Interactionsmentioning
confidence: 99%
“…Psi is determined by a myriad of factors, including the system's capacity to present events directly tied to the user's actions, and the overall credibility of the scenario. While both presence and Psi were originally created within the context of VR, both social presence (Yoon et al, 2019) and Psi (Eckhoff et al, 2020) measures are regularly adapted to AR-based scenarios. Speci c to wildlife interactions in AR, high Psi would indicate the user knows that they are not actually engaging with a living being, but they still feel as though they are, which elicits responses akin to if they were actually engaging in the activity (Slater & Sanchez-Vives, 2016).…”
Section: Plausibility Illusionmentioning
confidence: 99%