“…As for its use in the Primary Education stage, there is a great number of studies that have been conducted that indicate the potential of these resources in the teaching-learning processes of the student body (De Pedro & Martínez, 2012;Kerawalla et al, 2006;Solano et al, 2012). Not only does this allow for the development of collaborative learning dynamics through the design of resources based on this tool, in which the students of the school as well as the teachers can intervene (Alhumaidan et al, 2015;Matcha & Rambli, 2013), but it also facilitates its use in the learning of contents from different areas of knowledge, such as Mathematics, Language Sciences, Social Sciences, Natural Sciences and Foreign Languages, bringing in the possibility of providing more meaningful learning (Cai et al, 2019;Persefoni & Tsniakos, 2015;Salvador et al, 2013;Stoyanova et al, 2015). In addition, Augmented Reality can be combined with didactic videogames, so that the learning dynamic is enriched with interactive environments, on the one hand, and with elements of play from videogames, on the other (Koutromanos & Stylianas, 2015;Lu & Lui, 2015).…”