“…In addition to new ways of displaying spatial information that is either created manually or based on geospatial data, game engines introduce numerous possibilities of interactivity, animation and simulation that are not available in 2D, pseudo-3D, or previous 3D representations of space (Ferworn et al 2013;Vetter 2019). Possible types of interactions are, for example, picking up, moving, adding or removing objects, and triggering visual or auditory actions via key presses or avatar movements (Keil et al 2019). Modern game engines also apply physics models that enable realistic simulation of dynamic 3D sounds, lighting, gravity, or object collisions based on object shapes, speed and weight (Edler et al 2019a, b;González et al 2017).…”