2019
DOI: 10.1007/s42489-019-00025-z
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Preparing the HoloLens for user Studies: an Augmented Reality Interface for the Spatial Adjustment of Holographic Objects in 3D Indoor Environments

Abstract: Augmented reality (AR), the extension of the real physical world with holographic objects provides numerous ways to influence how people perceive and interact with geographic space. Such holographic elements may for example improve orientation, navigation, and the mental representations of space generated through interaction with the environment. As AR hardware is still in an early development stage, scientific investigations of the effects of holographic elements on spatial knowledge and perception are fundam… Show more

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Cited by 39 publications
(29 citation statements)
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References 46 publications
(42 reference statements)
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“…In addition to new ways of displaying spatial information that is either created manually or based on geospatial data, game engines introduce numerous possibilities of interactivity, animation and simulation that are not available in 2D, pseudo-3D, or previous 3D representations of space (Ferworn et al 2013;Vetter 2019). Possible types of interactions are, for example, picking up, moving, adding or removing objects, and triggering visual or auditory actions via key presses or avatar movements (Keil et al 2019). Modern game engines also apply physics models that enable realistic simulation of dynamic 3D sounds, lighting, gravity, or object collisions based on object shapes, speed and weight (Edler et al 2019a, b;González et al 2017).…”
Section: The Capabilities Of Game Enginesmentioning
confidence: 99%
“…In addition to new ways of displaying spatial information that is either created manually or based on geospatial data, game engines introduce numerous possibilities of interactivity, animation and simulation that are not available in 2D, pseudo-3D, or previous 3D representations of space (Ferworn et al 2013;Vetter 2019). Possible types of interactions are, for example, picking up, moving, adding or removing objects, and triggering visual or auditory actions via key presses or avatar movements (Keil et al 2019). Modern game engines also apply physics models that enable realistic simulation of dynamic 3D sounds, lighting, gravity, or object collisions based on object shapes, speed and weight (Edler et al 2019a, b;González et al 2017).…”
Section: The Capabilities Of Game Enginesmentioning
confidence: 99%
“…The example of Zeche Holland might have introduced some of the main benefits arising from an immersive experience of virtual environments. To optimize the future visualization of such virtual landscapes, researches should explicitly involve cognitive user behaviour during the fulfilment of spatial tasks (see also Clarke et al 2019;Keil et al 2019;Lokka and Çöltekin 2019;Hruby et al 2019;Edler et al 2018b). These tracked responses will likely help to derive new recommendations for an effective human-centred design of immersive VR landscapes.…”
Section: Discussionmentioning
confidence: 99%
“…We applied data augmentation techniques to our dataset before training our segmentation network. We added 10 4 synthesized images into the dataset by (1) replacing the background using the Describable Textures Dataset [41]; (2) rotating images in the range of 360 degrees, to improve the predictability when the mobile device rotates; (3) randomly changing the ratio of the doll area in the image, to mimic different zoom in/out conditions; (4) randomly flipping images on the horizontal and vertical axis. As thus, our network started training with the dataset that was robust for variation.…”
Section: Data Augmentationmentioning
confidence: 99%
“…Users wear AR glasses or use handheld devices such as a smartphone or tablet to see the mixed environment and interact with virtual objects in real-time. Since users can see the real environment (see Figure 1a), AR systems often require an accurate registration of virtual objects to provide seamless interactions in various situations [2,3]. Incorrect registration of a virtual object in the real space can cause unrealistic occlusions [4,5] or physically implausible situations [6,7], leading to perceptual quality degradation and breaks in presence [8].…”
Section: Introductionmentioning
confidence: 99%