2023
DOI: 10.1007/978-3-030-67822-7_15
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Potentiating Learning Through Augmented Reality and Serious Games

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Cited by 5 publications
(3 citation statements)
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“…Digital games are characterised by several elements: entertainment, gameplay, rules, objectives, human-machine interaction, outcomes and feedback, adaptability, sense of triumph, conflict competitiveness and challenges, problem solving, social interaction, images, and narratives [71]. There are advantages over traditional learning materials, namely encouraging making and experimenting with different solutions for solving problems and creating innovative teaching and learning scenarios in virtual and combined environments [72]. Thus, digital game-based learning connects the teaching process with new learning technologies, promoting cognitive changes and offering entertainment to students [8].…”
Section: Game-based Teachingmentioning
confidence: 99%
“…Digital games are characterised by several elements: entertainment, gameplay, rules, objectives, human-machine interaction, outcomes and feedback, adaptability, sense of triumph, conflict competitiveness and challenges, problem solving, social interaction, images, and narratives [71]. There are advantages over traditional learning materials, namely encouraging making and experimenting with different solutions for solving problems and creating innovative teaching and learning scenarios in virtual and combined environments [72]. Thus, digital game-based learning connects the teaching process with new learning technologies, promoting cognitive changes and offering entertainment to students [8].…”
Section: Game-based Teachingmentioning
confidence: 99%
“…The analysis of literary sources showed the high contribution of scientists and practitioners in the development of computer applications, the use of virtual and augmented reality technologies, as well as artificial intelligence objects [8][9][10][11][12][13][14][15][16][17][18]. These works have covered many diverse scientific and technical fields, from the development of object detection systems [19], education [20,21], cinematography [22], equipping scientific laboratories [23], solving tourism problems [24], modeling and optimization [25], to gaming applications [26][27][28]. However, not one work presented the process of expanding the possibilities of developing game artificial intelligence.…”
Section: Introductionmentioning
confidence: 99%
“…Se ha vuelto esencial para los estudiantes actuales obtener alfabetización básica y competencias para la IA, sin embargo, los educadores no se están preocupando por estas tendencias que marcan una era en la pedagogía contemporánea (Chai et al, 2023). Según Zhen et al (2023), el ser humano virtual se emplea ampliamente en varias industrias, asistencia personal, servicio al cliente inteligente, en línea en varias modalidades de educación y para evaluar la actividad física en niños de secundaria (Ahmed et al, 2023), visualización de datos, realidad aumentada, virtual e IA (Cerqueira et al, 2023).…”
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