Proceedings 17th Annual IEEE Symposium on Logic in Computer Science
DOI: 10.1109/lics.2002.1029835
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Polarized games

Abstract: We generalize the intuitionistic Hyland-Ong games to a notion of polarized games allowing games with plays starting by proponent moves. The usual constructions on games are adjusted to fit this setting yielding a game model for polarized linear logic with a definability result. As a consequence this gives a complete game model for various classical systems: LC, lambda-mu-calculus,... for both call-by-name and call-by-value evaluations

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Cited by 41 publications
(50 citation statements)
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“…The present work has a close connection with recent studies on control from a proof-theoretic viewpoint, notably Polarised Linear Logic by Laurent [22,23] and λµμ-calculus by Curien and Herbelin [7]. The type structures for the linear/affine π-calculi are based on duality, here arising in a simplest possible way, as mutually dual input and output modes of channel types.…”
Section: Control As Proofs and Control As Processesmentioning
confidence: 67%
“…The present work has a close connection with recent studies on control from a proof-theoretic viewpoint, notably Polarised Linear Logic by Laurent [22,23] and λµμ-calculus by Curien and Herbelin [7]. The type structures for the linear/affine π-calculi are based on duality, here arising in a simplest possible way, as mutually dual input and output modes of channel types.…”
Section: Control As Proofs and Control As Processesmentioning
confidence: 67%
“…The other major source of inspiration is prooftheory in formal logic, in particular proof-nets in Linear Logic [16] which offer a totally desequentialised representation of logical inferences as a graph, similar to our negotiation graphs (inferences are here negotiation decisions). The game theoretic interpretation of proofs [17] has also strongly influenced our view of negotiation as games.…”
Section: Discussionmentioning
confidence: 99%
“…We follow essentially the constructions of Honda and Yoshida [7] or variants described by Laurent [13]. In each case the group action on compound arenas is defined pointwise.…”
Section: A Call-by-value Category Of Gamesmentioning
confidence: 99%
“…The categorical properties required in [23] to interpret the nu-calculus may be summarised as follows: -To interpret the call-by-value λ-calculus, a sound model of Moggi's computational metalanguage. -To interpret the type o of booleans, a disjoint coproduct of the terminal object (of νG t ) with itself -νG in fact has all small coproducts, obtained by taking the disjoint sum of arenas [13], thus I + I is the arena with two distinct initial answer moves, invariant under G-action. -To interpret the type ν of names, a distinguished decidable object N -in νG this is the ν-arena with a set of initial answer-moves indexed over N, which are acted on according to their indices:…”
Section: Semantics Of λν!mentioning
confidence: 99%