The paper presents conclusions from research into the opportunities to employ games in university education and it constitutes a description of a number of projects carried out at the Institute of Pedagogy at the University of Wrocław. The project encompassed: (1) the use of location-based games in cultural education classes (Kulturalny Wrocław project), (2) a five-day game seminar on career management (the Gamification in career management in the educational practice of Lower Silesia project), (3) a location-based game diagnosing entrepreneurship competences (the Entrepreneurship in the educational practice of Lower Silesia project), and (4) the use of LARP games in developing soft skills (the Learning through games project). During the conducted research triangulation of methods was employed: participant observation as well as focus and individual interviews. The conclusion of the explorations is that the Introduction of games into university education is an effective and attractive educational means, which, at the same time, requires substantial amount of time and number of staff in the preparation of the classes.Keywords: education, adults, gamification, university education "Our students have changed radically. Today's students are no longer the people our educational system was designed to teach" (Prensky, 2001).
IntroductionAccording to the assumptions of the European and, as a consequence, Polish standards of qualification, the result of receiving higher education ought to be to provide the student with knowledge, skills, and social competences defined in the curriculum. Academic education, a specific form of transferring knowledge to persons who, it is assumed, are interested in acquiring as broad as possible an access to skills needed in their future professional careers, faces a number of challenges. That is because contemporarily the development of civilisation is still based on a constant development of the web society in which the most important aspect is the complex interactivity and economy grounded in knowledge implies the necessity to seek new ways of transferring knowledge. On the one hand, this is connected with increased interest, raising the level of education and the tendency among students to pursue more than one subject. This, in turn, is related with the idea of a society of knowledge, because such a way of forming societies contributes to the constant development of qualifications and competences. However, on the other hand, the increased expectations made of students pertaining to the manner in which knowledge is transferred, as well as to the character of the knowledge itself are a result of the broad access to databases where the fundamentals of knowledge in many subjects can be found. In this complex situation innovative education techniques become crucial.According to the author 1 , the results in this area can be achieved through multiple means, using the typical lesson/classroom method, or alternative contemporary approaches. One of the ways of achieving the above aim is...