2021
DOI: 10.1609/aiide.v9i1.12682
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Player Skill Modeling in Starcraft II

Abstract: Starcraft II is a popular real-time strategy (RTS) game, in which players compete with each other online. Based on their performance, the players are ranked in one of seven leagues. In our research, we aim at constructing a player model that is capable of predicting the league in which a player competes, using observations of their in-game behavior. Based on cognitive research and our knowledge of the game, we extracted from 1297 game replays a number of features that describe skill. After a preliminary test, … Show more

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Cited by 12 publications
(9 citation statements)
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“…As we saw before, ranks 0, 1, and 5 are predicted with high accuracy, while ranks 2, 3, and 4 are predicted with lower accuracy. Avontuur, Spronck, and Van Zaanen (Avontuur, Spronck, and Van Zaanen 2013) predicted league levels of StarCraft players with 44% accuracy on average, but with close to 90% accuracy for the best players. Similar to our ranking model, their model has higher performance in prediction of top and low levels, but it has lower performance in prediction of mid levels.…”
Section: Combined Modelsmentioning
confidence: 92%
“…As we saw before, ranks 0, 1, and 5 are predicted with high accuracy, while ranks 2, 3, and 4 are predicted with lower accuracy. Avontuur, Spronck, and Van Zaanen (Avontuur, Spronck, and Van Zaanen 2013) predicted league levels of StarCraft players with 44% accuracy on average, but with close to 90% accuracy for the best players. Similar to our ranking model, their model has higher performance in prediction of top and low levels, but it has lower performance in prediction of mid levels.…”
Section: Combined Modelsmentioning
confidence: 92%
“…Multiple researchers have investigated detection of player skills in RTS games. Avontuur et al (Avontuur, Spronck, and Van Zaanen 2013) built a model to determine a player's StarCraft league based on observations of player features during the early game stages. Thompson et al (Thompson et al 2013) examined the differences between player skills across the leagues.…”
Section: Related Workmentioning
confidence: 99%
“…Siming Liu et al [16] recognized players through extracted features and Random Forest. T. Avontuur et al [6] developed a model that predicts skills based on data collected during the early portions of the game. This work is the most similar study to ours, showing an accuracy of 47.3%.…”
Section: Related Workmentioning
confidence: 99%
“…The weakness of this system is that even if a professional game player wins all of the placement games, he/she would not still be placed at the highest league right away. Beginners also suffer from being placed at the leagues that require higher adeptness than they currently have [6]. Therefore, as a result, each player would need at least five rounds to be assigned to appropriate leagues.…”
Section: Introductionmentioning
confidence: 99%