2012
DOI: 10.1007/978-3-642-33542-6_36
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Player Control in a Real-Time Mobile Augmented Reality Game

Abstract: Abstract. Controlling virtual characters in AR games for modern smartphones is even more challenging than controls for 'pure' VR games because the player has to keep the AR world in view. We propose six interaction concepts based on combinations of both physical and virtual buttons and sensor input and suggest an evaluation according to game experience criteria.

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Cited by 2 publications
(4 citation statements)
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“…• Explain circumstances and concequesnces of UXs evoked when using MAR ( [23], [30][31][32][33][34][35][36][37]) Prominent research contribution is from Olsson [23] who performed an online user survey to evaluate the acceptance of five diverse MAR scenarios. Besides conducting surveys he tries to understand the potential and risks of mobile AR technology overall and identified diverse user expectations to be the actual factor that affects UX in HCI [35], [36].…”
Section: A Ux As a Phenomenamentioning
confidence: 99%
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“…• Explain circumstances and concequesnces of UXs evoked when using MAR ( [23], [30][31][32][33][34][35][36][37]) Prominent research contribution is from Olsson [23] who performed an online user survey to evaluate the acceptance of five diverse MAR scenarios. Besides conducting surveys he tries to understand the potential and risks of mobile AR technology overall and identified diverse user expectations to be the actual factor that affects UX in HCI [35], [36].…”
Section: A Ux As a Phenomenamentioning
confidence: 99%
“…Furthermore various types of MAR experiences are identified and a qualitative analysis of 84 users is conducted to observe their satisfying and unsatisfying experiences [31]. This work helps in understanding the experimental design potential in mobile augmented reality and UX issues to further focus on the design [37].…”
Section: A Ux As a Phenomenamentioning
confidence: 99%
See 1 more Smart Citation
“…This poses additional constraints on the player and the way he may play the game. Picklum et al [9] proposed six different interaction methods to such a scenario. After considering the feedback to a poster presentation at ICEC 2012, three of the six methods were chosen and are evaluated in this paper.…”
Section: Related Workmentioning
confidence: 99%