volume 6, issue 2, P149-163 1998
DOI: 10.1016/s0928-4869(97)00020-7
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Roberto Beraldi, Libero Nigro

Abstract: AbstractThis paper describes an object-oriented Time Warp (TW) mechanism which supports general parallel simulation on a distributed, possibly heterogeneous, computing environment. As a significant application of the developed TW, a simulation model adequate for large personal communication services (PCS) networks is proposed and its performance results given. Special attention is paid to such TW critical issues as load balancing and checkpointing interval tuning which strongly affect the achievement of good …

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