Proceedings of the 2017 Conference on Designing Interactive Systems 2017
DOI: 10.1145/3064663.3064740
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Participatory Design to Address Stigma with Adolescents with Type 1 Diabetes

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Cited by 15 publications
(10 citation statements)
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“…Furthermore, in many of the presented solutions, the product developer interacts with real users (e.g. Gherardini et al 2020;McCarthy, Ramírez, and Robinson 2017;Bright and Coventry 2013). On the one hand, this may sensitise the developers to better understand the problems of those being actually stigmatised.…”
Section: Individual Solutionsmentioning
confidence: 99%
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“…Furthermore, in many of the presented solutions, the product developer interacts with real users (e.g. Gherardini et al 2020;McCarthy, Ramírez, and Robinson 2017;Bright and Coventry 2013). On the one hand, this may sensitise the developers to better understand the problems of those being actually stigmatised.…”
Section: Individual Solutionsmentioning
confidence: 99%
“…• Use camouflage or disguise (Bispo and Branco 2009;Green 2009;Jacobson 2014;McCarthy, Ramírez, and Robinson 2017;Vaes 2019;; de Barros, Duarte, and Cruz 2011; Partheniadis and Stavrakis 2019) • Create a diversion of attention (Jacobson 2014;Vaes 2019; • Strengthen the product's individual identity (Green 2009;McCarthy, Ramírez, and Robinson 2017;Vaes 2019) • Strengthen the product's group or institutional identity (Vaes 2019) • Strengthen the product's brand identity McCarthy, Ramírez, and Robinson 2017;Vaes 2019) • Increase the product's social power (McCarthy, Ramírez, and Robinson 2017) • Eliminate physically or mentally confronting moments, e.g. by adapting mainstream (Bispo and Branco 2009;Grieg, Keitsch, and Boks 2014;Vaes 2019) • Create additional benefits and experiences (Jacobson 2014;Vaes 2019) • Manage frequency and intensity of product use Vaes 2019• Redesign product significance through advances in materials and technology (Vaes 2019) • Change the meaning of the product and create symbolism (Bispo and Branco 2009;McCarthy, Ramírez, and Robinson 2017) • Create meaningful interactions with other products (Vaes 2019) • Use technological change (i.e. function remains, product design changes) • Create functional desire • Provide more choice and opportunities for personalisation (McCarthy, Ramírez, and Robinson 2017) • Balance functionality and aesthetics (Bichard, Coleman, and Langdon 2007) User empowerment • Make sure the product provides extra abilities for the product user (Vaes 2019) • Boost the user's social skill (Vaes 2019) • Directly name the stigma (Green 2009) • Raise the users' self-confidence while minimising the level of psychological and emotional distress (Partheniadis and Stavrakis 2019) • Empower the identification of the user with the product Jacobson 2014) • Enable the user to use the product without any...…”
Section: Product Interventionmentioning
confidence: 99%
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“…While literature surrounding the use of digital technologies on IDEVASW specifically is limited, HCI has explored various other spaces of commemoration, activism and anti-stigma work in various contexts. For example, researchers have explored issues of stigma related to people living with HIV [58], HIV disclosure on same sex dating apps [71], weight loss bloggers [48], the role of participatory design to address stigma experienced by adolescents with Type 1 Diabetes [42], or the ways in which perceived visibility, legal risk, and social stigma affect online discussions of illicit drug use [9]. Others looked towards the restorative properties of online spaces in relation to socioeconomic stigma [50], or more specifically at the kinds of design choices that can be made to develop a mobile application for victims of human trafficking, where a particular focus was given to the stigma these people were experiencing [67].…”
Section: Alleviating Stigmamentioning
confidence: 99%