2009 16th IEEE International Conference on Image Processing (ICIP) 2009
DOI: 10.1109/icip.2009.5413661
|View full text |Cite
|
Sign up to set email alerts
|

Parallel high resolution real-time Visual Hull on GPU

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
7
0

Year Published

2011
2011
2017
2017

Publication Types

Select...
4
2
1

Relationship

0
7

Authors

Journals

citations
Cited by 18 publications
(7 citation statements)
references
References 11 publications
0
7
0
Order By: Relevance
“…Volume carving on the GPU is straight-forward (and as mentioned, previously studied, see for instance [7,8,9,10]). The multiple texture fetches involved in processing each voxel means that the algorithm is completely I/Obound, so there is no significant overhead in correcting for distortion.…”
Section: Volume Carvingmentioning
confidence: 86%
See 1 more Smart Citation
“…Volume carving on the GPU is straight-forward (and as mentioned, previously studied, see for instance [7,8,9,10]). The multiple texture fetches involved in processing each voxel means that the algorithm is completely I/Obound, so there is no significant overhead in correcting for distortion.…”
Section: Volume Carvingmentioning
confidence: 86%
“…In [7], two GPU based visual hull computation algorithms were proposed, where the resulting 3D reconstruction method is able to operate at 30 fps with 16 cameras and 4 PCs. In [8], a single GPU implementation is used for a realtime 3D video conferencing application, where a new cache strategy was developed for parallel calculation of visual hulls and a factor of five speedup was reported. A CUDA-accelerated realtime 3D modeling system is presented in [9], which offers accurate visual hull reconstruction with texture mapping, at a frame rate of 20 fps.…”
Section: Related Workmentioning
confidence: 99%
“…(Matusik et al, 2000) and (Li et al, 2004) adopt complex hardware like multi-processors and distributed system to do this step to guarantee the VH computation in real-time. There are many GPU-based methods (Ladikos et al, 2008;Waizenegger et al, 2009;Yous et al, 2007) to accelerate the visual hull computation, for the VH algorithm is highly parallel. Thus, it is natural to think if the preprocessing can be parallelized, too.…”
Section: Image Vectorization In Applicationsmentioning
confidence: 99%
“…However, true real-time processing of such data is still a challenging task. Only recent developments in GPU computing have made it possible to render virtual viewpoints at interactive frame rates [18], but often exceed the computational power of one computer [16].…”
Section: Related Workmentioning
confidence: 99%
“…However, such systems generally do not allow one to simulate a correct mirror because video devices are only able to capture a projected image and not the reflection of the user from his viewpoint. Free viewpoint video systems on the other hand are able to render an arbitrary view of a person by combining images from multiple fixed cameras [3,9,18]. This allows for the accurate simulation of optical effects, including rendering of a reflection image.…”
Section: Introductionmentioning
confidence: 99%