“…These methods typically can reach higher accuracy, but their performance is limited by the limited number of point source reflections (~12 in the current state-of-the-art). Recently, our group has introduced a series of approaches that reconstruct the gaze direction from dense deflectometric information [1,2]. By observing the reflection of a full screen (>1 Mio dense pixels), the number of point reflections from the eye surface can be significantly increased (compared to ~12 sparse glints), which translates to an accurate evaluation of the gaze vector.…”