2008 Second International Conference on Future Generation Communication and Networking 2008
DOI: 10.1109/fgcn.2008.199
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Online Games and Security Issues

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Cited by 7 publications
(6 citation statements)
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“…First, a complex infrastructure previously running only on-site became easily accessible from remote premises by engineers. Second, the possibility to use the TCP/IP protocol suite and COTS (Commercial Off-the-Shelf) components reduces design time and costs [1]. However, this change has resulted in an increase of cyber-threats for ICS infrastructures.…”
Section: Introductionmentioning
confidence: 99%
“…First, a complex infrastructure previously running only on-site became easily accessible from remote premises by engineers. Second, the possibility to use the TCP/IP protocol suite and COTS (Commercial Off-the-Shelf) components reduces design time and costs [1]. However, this change has resulted in an increase of cyber-threats for ICS infrastructures.…”
Section: Introductionmentioning
confidence: 99%
“…Ethics Cheating Illegal activity that leads to security threats that may impact other players. Robles et al 2008 Well-being User passion to learn for more skills, competition, social interaction, healthy lifestyle, and skill development.…”
Section: Earp Et Al (2018)mentioning
confidence: 99%
“…Alternatively, goals may exhibit positive interdependence, where the success of one player is correlated with the success of another, while failure of one is correlated with failure of the other. These situations tend to involve cooperative relationships with a win-win orientation [8], [36].…”
Section: B Competition and Cooperation Theorymentioning
confidence: 99%
“…However, at present there is little to help players, researchers, and organizations in addressing the problem because the underlying factors have not yet been thoroughly investigated. Most studies on SGNs have focused on security and cyber-attacks related to software architecture, violent content, virtual property, cheating, and modifying game software or networks [8]- [10]. Because technology alone is insufficient to ensure the security of players, researchers have realized that it is necessary to consider the human aspect of security [11].…”
Section: Introductionmentioning
confidence: 99%