Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2010
DOI: 10.1145/1753326.1753365
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Occlusion-aware interfaces

Abstract: We define occlusion-aware interfaces as interaction techniques which know what area of the display is currently occluded, and use this knowledge to counteract potential problems and/or utilize the hidden area. As a case study, we describe the Occlusion-Aware Viewer, which identifies important regions hidden beneath the hand and displays them in a non-occluded area using a bubble-like callout. To determine what is important, we use an application agnostic image processing layer. For the occluded area, we use a … Show more

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Cited by 62 publications
(49 citation statements)
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“…We do not claim that the above six techniques are exhaustive examples of the design space of physical occlusion management; additional possibilities include object indices, distortion, and labels, etc. We also do not claim that these techniques are novel; in fact, some explicitly derive from existing techniques such as Shift [7], hybrid piles [22], and occlusion-aware interfaces [6]. However, we do think these techniques are a representative sampling of the occlusion management design space.…”
Section: • Minimap (Mmap)mentioning
confidence: 93%
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“…We do not claim that the above six techniques are exhaustive examples of the design space of physical occlusion management; additional possibilities include object indices, distortion, and labels, etc. We also do not claim that these techniques are novel; in fact, some explicitly derive from existing techniques such as Shift [7], hybrid piles [22], and occlusion-aware interfaces [6]. However, we do think these techniques are a representative sampling of the occlusion management design space.…”
Section: • Minimap (Mmap)mentioning
confidence: 93%
“…More advanced techniques make windows semi-transparent [3], cut holes in them to expose hidden items [4], or spread them out to make hidden content accessible [5]. Other work considers situations when the user's hand and arm occlude the display on touch and pen-based systems [6][7][8]. However, with the exception of contextual display bubbles [9] and relations between virtual and digital media [2], little work has been performed on managing occlusion between virtual and physical objects beyond the user's own body.…”
Section: Figmentioning
confidence: 99%
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