2022
DOI: 10.34024/revbea.2022.v15.13720
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O jogo “BioSolo” para a Educação Ambiental de crianças

Abstract: Um dos aspectos fundamentais para a sustentabilidade ambiental é o cuidado que se deve ter com o solo. Assim, o objetivo desse trabalho é apresentar o desenvolvimento de um protótipo de alta fidelidade de jogo para dispositivos móveis, visando à Educação Ambiental de um público-alvo infantil de 6 a 11 anos. A construção do jogo considerou a psicologia do desenvolvimento, a qualidade no processo de desenvolvimento do software e os atributos da unidade instrucional. O protótipo de alta fidelidade foi avaliado po… Show more

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Cited by 1 publication
(5 citation statements)
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“…As regards the DER "Sustainability at Play" game, and as found in other studies (e.g., Chappin et al 2017;Jesus et al 2021;Leal et al 2022;Oliveira et al 2021;Vestena and Bem 2020), this particular game seems to meet its didactic and entertainment purposes. The validation of the game with the target audience through the data collection instrument allowed us to verify that its design is adequate for the defined objectives and that its gameplay is appreciated by the users (e.g., the children revealed to understand the game's objective and had positive feelings towards its gameplay).…”
Section: Discussionsupporting
confidence: 65%
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“…As regards the DER "Sustainability at Play" game, and as found in other studies (e.g., Chappin et al 2017;Jesus et al 2021;Leal et al 2022;Oliveira et al 2021;Vestena and Bem 2020), this particular game seems to meet its didactic and entertainment purposes. The validation of the game with the target audience through the data collection instrument allowed us to verify that its design is adequate for the defined objectives and that its gameplay is appreciated by the users (e.g., the children revealed to understand the game's objective and had positive feelings towards its gameplay).…”
Section: Discussionsupporting
confidence: 65%
“…The validation of the game with the target audience through the data collection instrument allowed us to verify that its design is adequate for the defined objectives and that its gameplay is appreciated by the users (e.g., the children revealed to understand the game's objective and had positive feelings towards its gameplay). The use of similar data collection tools allowed, in other studies, criteria to be verified under evaluations such as graphics, content, language, and interaction, as well (Leal et al 2022;Oliveira et al 2021). The DER "Sustainability at Play" game can be considered a digital educational resource because it meets pedagogical-didactic principles, namely, those stated by Cardoso et al (2022):…”
Section: Discussionmentioning
confidence: 99%
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