2019
DOI: 10.1109/tnsre.2019.2904260
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Neurogaming With Motion-Onset Visual Evoked Potentials (mVEPs): Adults Versus Teenagers

Abstract: Motion-onset visually evoked potentials (mVEPs) are neural potentials that are time-locked to the onset of motion of evoking stimuli. Due to their visually elegant properties, mVEP stimuli may be suited to video game control given gaming's inherent demand on the users' visual attention and the requirement to process rapidly changing visual information. Here, we investigate mVEPs associated with 5 different stimuli to control the position of a car in a visually rich 3D racing game in a group of 15 BCI naïve tee… Show more

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Cited by 22 publications
(33 citation statements)
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References 46 publications
(60 reference statements)
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“…We observed some features in the ERP responses to both conditions which may be related to motion-onset visual evoked potentials (mVEP). Such mVEPs occur when users percieve the beginning of movement of an object or symbol on a screen (Kuba et al, 2007;Guo et al, 2008;Marshall et al, 2013;Beveridge et al, 2019). Three main peaks have been identified in mVEP: a positive peak (P1), followed by a negative deflection (N2), then another positive peak with a latency of 240-500 ms (Kuba et al, 2007;Guo et al, 2008;Marshall et al, 2013;Beveridge et al, 2019), which has been described as a P2 (Kuba et al, 2007;Guo et al, 2008;Marshall et al, 2013) or P300 (Beveridge et al, 2019).…”
Section: Neurophysiological Distinctionsmentioning
confidence: 99%
“…We observed some features in the ERP responses to both conditions which may be related to motion-onset visual evoked potentials (mVEP). Such mVEPs occur when users percieve the beginning of movement of an object or symbol on a screen (Kuba et al, 2007;Guo et al, 2008;Marshall et al, 2013;Beveridge et al, 2019). Three main peaks have been identified in mVEP: a positive peak (P1), followed by a negative deflection (N2), then another positive peak with a latency of 240-500 ms (Kuba et al, 2007;Guo et al, 2008;Marshall et al, 2013;Beveridge et al, 2019), which has been described as a P2 (Kuba et al, 2007;Guo et al, 2008;Marshall et al, 2013) or P300 (Beveridge et al, 2019).…”
Section: Neurophysiological Distinctionsmentioning
confidence: 99%
“…Controlling video games, virtual and/or augmented reality applications using BCIs. It is one of the most popular current trends in the field [196][197][198][199][200].…”
Section: Eeg Eog P300 Evoked Potentials Neurogaming and Vr/armentioning
confidence: 99%
“…Then 359 titles and abstracts were reviewed and 203 were removed, according to the inclusion criteria (section Screening Process: Inclusion and Exclusion Criteria), leaving 156 articles that required full-text review. Twelve articles were subsequently identified as eligible for inclusion and grouping into sub-categories: seven relating to communication (Beveridge et al, 2017(Beveridge et al, , 2019Taherian et al, 2017;Norton et al, 2018;Zhang et al, 2019;Vařeka, 2020); and five concerning mobility (Sanchez et al, 2008;Breshears et al, 2011;Pistohl et al, 2012Pistohl et al, , 2013Jochumsen et al, 2018). The flowchart in Figure 2 details outcomes of: identification; screening; eligibility; inclusion steps.…”
Section: Study Selection and Taxonomymentioning
confidence: 99%
“…Eight studies (Ehlers et al, 2012;Beveridge et al, 2017Beveridge et al, , 2019Taherian et al, 2017;Jochumsen et al, 2018;Norton et al, 2018;Zhang et al, 2019;Vařeka, 2020) in this category used EEG as the non-invasive modality for interrogating the pediatric brain. The study by Jochumsen et al (2018) is the only one on non-invasive pediatric BCI related to manual ability.…”
Section: Non-invasive Pediatric Bcismentioning
confidence: 99%