Proceedings of the 1st Workshop on Network and System Support for Games 2002
DOI: 10.1145/566500.566506
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Cited by 55 publications
(42 citation statements)
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“…The use of proxies for game-supporting infrastructures was proposed in [46] and [47], considering aggregation as a means for traffic optimization, and taking into account the stringent requirements of this concrete service. In [25] the feasibility of a peer-to-peer support for MMORPGs was studied, and one of the conclusions was that message aggregation can reduce the average network latency.…”
Section: Traffic Optimization By Means Of Header Compressionmentioning
confidence: 99%
“…The use of proxies for game-supporting infrastructures was proposed in [46] and [47], considering aggregation as a means for traffic optimization, and taking into account the stringent requirements of this concrete service. In [25] the feasibility of a peer-to-peer support for MMORPGs was studied, and one of the conclusions was that message aggregation can reduce the average network latency.…”
Section: Traffic Optimization By Means Of Header Compressionmentioning
confidence: 99%
“…In this kind of system, apart from the load distribution techniques, there are additional aspects to be faced [15] that have been studied by several authors: (a) Establishing an effective mechanism for propagating events in a high latency network. Different alternatives have been presented that are applied in the network layer [5,8] or the application layer [9]. (b) Ensuring data persistence in the game world map [19].…”
Section: Related Workmentioning
confidence: 99%
“…In this paper, we focus on DVEs that adopt the geographically distributed server architecture (GDSA) [18,8] and the zone-based partitioning approach. The GDSA consists of multiple servers geographically distributed over the Internet, as shown in Fig.…”
Section: Architecture and Definitionsmentioning
confidence: 99%
“…However, putting all servers at a central geographic location may result in high communication delays for clients which are far from the servers. Therefore, a geographically distributed server architecture (GDSA) is desirable [18,8]. With this architecture, multiple geographically distributed servers are connected to each other, usually via well-provisioned connections.…”
Section: Introductionmentioning
confidence: 99%