2011
DOI: 10.1145/2070781.2024212
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Modular Radiance Transfer

Abstract: Figure 1: Indirect light computed in reduced subspaces for a cave with 19 blocks and 4 lights. We derive low-dimensional transport operators, on simple proxy shapes, that are warped and combined at run-time, at > 475 FPS on high-end GPUs and > 45 FPS on mobile platforms, and can model indirect light at surfaces (with detailed normal variation) and within volumes of large-scale scene geometry. AbstractMany rendering algorithms willingly sacrifice accuracy, favoring plausible shading with high-performance. Modul… Show more

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Cited by 13 publications
(9 citation statements)
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“…wavelets [NRH03] or radial basis functions [TS06, WRG*09]). Additionally, we train our basis using a prior distribution of expected direct and indirect lighting signals, as proposed by Loos et al [LAM*11].…”
Section: Related Workmentioning
confidence: 99%
See 3 more Smart Citations
“…wavelets [NRH03] or radial basis functions [TS06, WRG*09]). Additionally, we train our basis using a prior distribution of expected direct and indirect lighting signals, as proposed by Loos et al [LAM*11].…”
Section: Related Workmentioning
confidence: 99%
“…Zhou et al [ZHL*05] or Sun and Mukherjee [SM06]), where light transport representations are precomputed on some (potentially simplified) subset of the scene. We are inspired by Loos et al's “modular radiance transfer” [LAM*11, LNJS12] which precomputes compact transport operators for simple geometric shapes and then dynamically warps them to the actual scene, recomposing the total light transport on‐the‐fly. Zhao et al [ZHRB13] extended these ideas to volumetric transport in cloth expressed using exemplar voxel blocks.…”
Section: Related Workmentioning
confidence: 99%
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“…In addition to accelerating the rendering of large, complex scenes, simplified proxies can also be used to significantly accelerate the computation of complex, computationally-intensive phenomena such as global illumination. Modular radiance transfer [16] decribes a method for replacing complex geometry with cubical proxies, which are then used to compute indirect illumination in response to direct illumination computed for the original, complex geometry. Our method shares some similarities with these previous methods, in that it fits a 6-sided cubical proxy to the local geometry around the listener, and uses this proxy to compute higher-reflections in response to first-order reflections computed using the original geometry.…”
Section: Local Approximations In Visual Renderingmentioning
confidence: 99%