KEM 2009 DOI: 10.4028/www.scientific.net/kem.416.216 View full text
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Wan Shan Wang, Chong Su, Tian Biao Yu, Li Da Zhu

Abstract: Based on virtual reality technology, a friendly human-computer interaction interface and virtual machining environment were developed by Visual C++ and OpenGL. Considering the inhomogeneity of grain size and randomicity of grain distribution, virtual grinding wheel was modeled by taking ortho-hexahedron as basic shape of abrasive grains and randomly distributes them on the wheel base. Mathematic model of interference between abrasive grain and workpiece was established. By using the virtual grinding wheel mode…

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