Abstract:Latar belakang terciptanya penelitian ialah hasil belajar matematika masih belum semuanya mencapai KKM.Penelitian ini bertujuan untuk mengetahui pengaruh yang signifikan model pembelajaran inkuiri terbimbing berbantuan permainan edukasi terhadap hasil belajar.Jenis penelitian yang dipakai yakni eksperimen semu dengan desain nonequivalent kontrol group design. Sampel penelitian ditentukan dengan teknik cluster randomsampling.Populasi sebanyak 170 siswa dan digunakan 2 sampelMetode pengumpulan data menggunakan m… Show more
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