Human-Computer Interaction Series
DOI: 10.1007/1-4020-5386-x_19
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Meta-design: A Framework for the Future of End-User Development

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Cited by 254 publications
(167 citation statements)
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“… meta-design: empowers people to act as active contributors engaging in knowledge and tool creation [Fischer & Giaccardi, 2006];  cultures of participation: provide all people with the means to participate and to contribute actively in personally meaningful problems [Fischer, 2011]; and  social creativity: distances, diversity, and emergence are important sources for social creativity and provide foundations for mutual learning when the answer is not known . Meta-Design.…”
Section: Learning When the Answer Is Not Knownmentioning
confidence: 99%
See 1 more Smart Citation
“… meta-design: empowers people to act as active contributors engaging in knowledge and tool creation [Fischer & Giaccardi, 2006];  cultures of participation: provide all people with the means to participate and to contribute actively in personally meaningful problems [Fischer, 2011]; and  social creativity: distances, diversity, and emergence are important sources for social creativity and provide foundations for mutual learning when the answer is not known . Meta-Design.…”
Section: Learning When the Answer Is Not Knownmentioning
confidence: 99%
“…Meta-Design. Meta-Design [Fischer & Giaccardi, 2006] is focused on "design for designers." Meta-design is grounded in the basic assumption that highly creative owners of personally meaningful problems struggle and learn tools that are useful to them, rather than believing in the alternative of "ease-of-use," which limits them to preprogrammed features [National-Research-Council, 2003].…”
Section: Learning When the Answer Is Not Knownmentioning
confidence: 99%
“…Being a user or a developer is a continuum ranging from passive consumer, to well-informed consumer [9], to end user, to power users [4], to domain designer [10] all the way to meta-designer (a similar role distribution for domain-oriented design environments is defined in [1]). Moreover, the same user is often a consumer in some situations and in others a designer.…”
Section: A Spectrum Of Participants In Socio-technical Environmentsmentioning
confidence: 99%
“…In this way users increasingly take an active role in the development of software tools suited to their needs. This results in a continuum ranging from passive consumer, to meta-designer [1], to developer. It is also the case that the same person is and wants to be a consumer in some situations and in others a designer; therefore "consumer/designer" is not an attribute of a person, but a role assumed in a specific context.…”
Section: Introductionmentioning
confidence: 99%
“…But appearances may be deceiving, as there are important links between EUD and KM: information systems can be designed for EUD, and EUD-oriented software development may call for KM in the client organization (Mackay 1990;Nardi and Miller 1992;Kahler 2001;. Thirdly, knowledge and its management can play a crucial role in the customer-producer relationship (Fischer and Giaccardi 2006;Stevens and Draxler 2006;Stevens et al 2007).…”
Section: Introductionmentioning
confidence: 99%