CHI Conference on Human Factors in Computing Systems Extended Abstracts 2022
DOI: 10.1145/3491101.3519723
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Menstrual Monster: A Tangible Interactive Co-educational Game Designed for Teenagers

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Cited by 4 publications
(3 citation statements)
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“…We will use specific stories, characters, and props to immerse students in the game environment and the process of achieving goals. Setting cognitive challenges and meaningful goals . We wanted the challenge and goal of the game to be more than simply “rotating objects” and “stacking (eliminating) cubes”, but to be fun and even unpredictable, thus making the cognitive behavior of the students more positive 31 …”
Section: Design and Developmentmentioning
confidence: 99%
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“…We will use specific stories, characters, and props to immerse students in the game environment and the process of achieving goals. Setting cognitive challenges and meaningful goals . We wanted the challenge and goal of the game to be more than simply “rotating objects” and “stacking (eliminating) cubes”, but to be fun and even unpredictable, thus making the cognitive behavior of the students more positive 31 …”
Section: Design and Developmentmentioning
confidence: 99%
“…We wanted the challenge and goal of the game to be more than simply "rotating objects" and "stacking (eliminating) cubes", but to be fun and even unpredictable, thus making the cognitive behavior of the students more positive. 31…”
Section: Design Principlesmentioning
confidence: 99%
See 1 more Smart Citation