2016
DOI: 10.17815/cd.2016.1
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Menge: A Modular Framework for Simulating Crowd Movement

Abstract: We present Menge, a cross-platform, extensible, modular framework for simulating pedestrian movement in a crowd. Menge's architecture is inspired by an implicit decomposition of the problem of simulating crowds into component subproblems. These subproblems can typically be solved in many ways; different combinations of subproblem solutions yield crowd simulators with likewise varying properties. Menge creates abstractions for those subproblems and provides a plug-in architecture so that a novel simulator can b… Show more

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Cited by 123 publications
(69 citation statements)
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“…When the user focuses on a smaller region, the system adopt a detailed and more realistic movement control for pedestrians in that region. Curtis et al [2016] propose a modular framework in which the whole problem is decomposed into subproblems, that can be solved in separate modules using different techniques or models.…”
Section: Scaling In Number Of Individualsmentioning
confidence: 99%
“…When the user focuses on a smaller region, the system adopt a detailed and more realistic movement control for pedestrians in that region. Curtis et al [2016] propose a modular framework in which the whole problem is decomposed into subproblems, that can be solved in separate modules using different techniques or models.…”
Section: Scaling In Number Of Individualsmentioning
confidence: 99%
“…In general, there is no doubt about the great relevance of this measure, specially for avoid the occurrence of flashover (what did not happen at Boate Kiss). However, unfortunately, the speed of the spreading of the toxic smoke was so intense that it can not be said that this measure alone would be able to avoid the whole tragedy 26 .…”
Section: Discussionmentioning
confidence: 99%
“…Some discrepancies between the results of simulations can occur depending on the methodology/model employed, even in simple environments [21,25]. However, more and more the crowd simulation will be use to help to find solutions to many problems in several areas, such as computer graphics, animation, pedestrian dynamics, robotics, among others [26]. Specifically for Boate Kiss, some preliminary simulations of the evacuation have already been done 3 , but many questions are still open to debate.…”
Section: Introductionmentioning
confidence: 99%
“…We have shown experimentally that our method improves over existing methods by generating more coherent and socially-friendly walking behavior. Furthermore, our method runs at interactive rates for large numbers of agents, and it can be integrated into any existing crowd simulation framework that supports global path planning, local path following and micro-behavior in separate steps [Curtis et al 2014;van Toll et al 2015]. SGN is thus well-suited for gaming and simulation applications that require believable and efficient group behavior for virtual pedestrians.…”
Section: Discussionmentioning
confidence: 99%
“…SGN can be easily integrated into existing crowd simulation frameworks that independently support global planning, route following and local behavior such as collision avoidance, e.g. [Curtis et al 2014;van Toll et al 2015].…”
Section: Introductionmentioning
confidence: 99%