Proceedings of the 4th International ICST Conference on Pervasive Computing Technologies for Healthcare 2010
DOI: 10.4108/icst.pervasivehealth2010.8852
|View full text |Cite
|
Sign up to set email alerts
|

Measurement of angles in time-of-flight data for the automatic supervision of training exercises

Abstract: Abstract-In this paper we present a novel automatic system to supervise and support rehabilitation and fitness exercises. Goal of the system is to enable autonomous training of rehabilitation patients to support their recovery from movement restrictions as well as the prevention of age-related diseases such as osteoporosis. The system uses time-of-flight technology in order to measure movement angles in real-time. This novel setup is compared to a standard tracking system using visual markers. The measurements… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2012
2012
2014
2014

Publication Types

Select...
2
1
1

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(1 citation statement)
references
References 15 publications
(11 reference statements)
0
1
0
Order By: Relevance
“…Tele-rehabilitation systems allow the therapist to monitor the patient during exercising at home, track their activity and progress, and provide feedback. Recently, RI-based rehabilitation systems for physically disabled patients [108,109,110,111], chronic pain patients [112] and patients after neurological injuries [113,114] have been proposed. The vast majority of approaches in the field of serious games builds on Microsoft Kinect, being inherently embedded in an off-the-shelf gaming console.…”
Section: Treatment Support In Rehabilitationmentioning
confidence: 99%
“…Tele-rehabilitation systems allow the therapist to monitor the patient during exercising at home, track their activity and progress, and provide feedback. Recently, RI-based rehabilitation systems for physically disabled patients [108,109,110,111], chronic pain patients [112] and patients after neurological injuries [113,114] have been proposed. The vast majority of approaches in the field of serious games builds on Microsoft Kinect, being inherently embedded in an off-the-shelf gaming console.…”
Section: Treatment Support In Rehabilitationmentioning
confidence: 99%