2015
DOI: 10.1007/978-3-319-28197-1_37
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Massively Multiplayer Online Role Playing Games and Digital Information Literacy

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Cited by 1 publication
(3 citation statements)
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“…One of the significant social values of mastering English is gamers getting access to better resources in multilingual contexts (Corredor & Gaydos, 2014). This research found gamers could not only rely on English skills; "social skill" is also not the one in multilingual contexts and intercultural communication (Pervolaraki et al, 2015).…”
Section: Language Beliefs About Idle Practices In Mmorpgmentioning
confidence: 75%
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“…One of the significant social values of mastering English is gamers getting access to better resources in multilingual contexts (Corredor & Gaydos, 2014). This research found gamers could not only rely on English skills; "social skill" is also not the one in multilingual contexts and intercultural communication (Pervolaraki et al, 2015).…”
Section: Language Beliefs About Idle Practices In Mmorpgmentioning
confidence: 75%
“…On top of that, Corredor and Gaydos (2014), Li et al (2014), andPervolaraki et al (2015) acknowledge that gamers become digitally literate from MMORPG activities (e.g., problem-solving, socializing, information seeking, and strategizing) where most of them required reading skills for (e.g., announcements; storylines; name of characters, weapons, special skills of character, and items; term conditions; and menu options). Therefore, L2 language learning becomes a fundamental asset to receive and share information.…”
Section: Figure 2 Guild System and Policymentioning
confidence: 99%
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