2000
DOI: 10.1016/s0010-4485(00)00067-1
|View full text |Cite
|
Sign up to set email alerts
|

LOD visibility culling and occluder synthesis

Abstract: Level-of-detail occlusion culling is a novel approach to the management of occluders that can be easily integrated into most current visibility culling algorithms. The main contribution of this paper is an algorithm that automatically generates sets of densely overlapping boxes with enhanced occlusion properties from non-convex subsets. We call this method occluder synthesis because it is not sensitive to the way the objects are tesselated but to the space enclosed by them. The extension of this technique by a… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
13
0

Year Published

2001
2001
2008
2008

Publication Types

Select...
4
2
2

Relationship

0
8

Authors

Journals

citations
Cited by 27 publications
(13 citation statements)
references
References 18 publications
0
13
0
Order By: Relevance
“…Andújar et al [1] have presented an algorithm that for a given object O finds a set of inner convex objects. This algorithm generates only axis-aligned bounding boxes.…”
Section: -Noticementioning
confidence: 99%
“…Andújar et al [1] have presented an algorithm that for a given object O finds a set of inner convex objects. This algorithm generates only axis-aligned bounding boxes.…”
Section: -Noticementioning
confidence: 99%
“…Synthesis of large convex occluders was studied by Andujar et al [1], and similar techniques can be applied to synthesize 2.5D occluders.…”
Section: Overviewmentioning
confidence: 99%
“…Rendering these datasets at interactive rates is a challenge in itself. Many methods have been presented to improve rendering speeds, including simple octree-based constructions, mesh simplification, techniques exploiting currently available programmable graphics hardware [35,31,33], and level-of-detail techniques and occlusion culling [2]. Occlusion culling techniques often exploit bounding volumes and hardware acceleration techniques [27,16,7,21].…”
Section: Introductionmentioning
confidence: 99%
“…Most common visibility culling algorithms include view frustum culling and back face culling [14]. Many visibility methods are based on existence of large occluders to determine a potentially visible set (PVS) [27,2,15,10]. A PVS helps to avoid submitting occluded portions of the environment to the rendering pipeline.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation