CHI '14 Extended Abstracts on Human Factors in Computing Systems 2014
DOI: 10.1145/2559206.2579478
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Learning with CyberPLAYce, a cyber-physical learning environment for elementary students promoting computational expression

Abstract: CyberPLAYce is our novel, interactive-computational construction kit for elementary school children and their teachers. CyberPLAYce bridges the physical and digital worlds, allowing young students to bring their ideas, stories and class subjects to life through the construction of cyber-physical environments. The CyberPLAYce construction kit is comprised of handsized, magnetic modules integrating a variety of electronic components, and rectangular panels, nearly two-feet measured diagonally, that receive the m… Show more

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“…For example, when speaking about physicality, Peer et al (2011) support the development of physical skills as well as kinesthetic literacy through exertion games. Tangible interfaces and physical interaction supporting programs and activities for children also bring out physicality as a play form (Creighton, 2010;Freed, 2010;Freed et al, 2010;Meyers et al, 2010;Goh et al, 2011;Soleimani et al, 2014). More generally, studies have examined how tech might or might not support rich forms of urban play (Altarriba Bertran et al, 2022).…”
Section: Play and Participatory Design With Childrenmentioning
confidence: 99%
“…For example, when speaking about physicality, Peer et al (2011) support the development of physical skills as well as kinesthetic literacy through exertion games. Tangible interfaces and physical interaction supporting programs and activities for children also bring out physicality as a play form (Creighton, 2010;Freed, 2010;Freed et al, 2010;Meyers et al, 2010;Goh et al, 2011;Soleimani et al, 2014). More generally, studies have examined how tech might or might not support rich forms of urban play (Altarriba Bertran et al, 2022).…”
Section: Play and Participatory Design With Childrenmentioning
confidence: 99%