Proceedings of the Conference on Human Language Technology and Empirical Methods in Natural Language Processing - HLT '05 2005
DOI: 10.3115/1220575.1220612
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Learning what to talk about in descriptive games

Abstract: Text generation requires a planning module to select an object of discourse and its properties. This is specially hard in descriptive games, where a computer agent tries to describe some aspects of a game world. We propose to formalize this problem as a Markov Decision Process, in which an optimal message policy can be defined and learned through simulation. Furthermore, we propose back-off policies as a novel and effective technique to fight state dimensionality explosion in this framework.

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Cited by 3 publications
(2 citation statements)
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“…There has been some recent work on learning generation strategies using reinforcement learning (Zaragoza & Li, 2005). In contrast, our domain does not include interaction with the users and no feedback is available.…”
Section: Related Workmentioning
confidence: 99%
“…There has been some recent work on learning generation strategies using reinforcement learning (Zaragoza & Li, 2005). In contrast, our domain does not include interaction with the users and no feedback is available.…”
Section: Related Workmentioning
confidence: 99%
“…There has been some recent work on learning strategic generation using reinforcement learning (Zaragoza & Li, 2005). This work involves a game setting where the speaker must aid the listener in reaching a given destination while avoiding obstacles.…”
Section: Natural Language Generationmentioning
confidence: 99%