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Cited by 64 publications
(46 citation statements)
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References 13 publications
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“…Along this line, virtual environment techniques have been used to develop interactive 3D environments. For instance, a script-based game environment [10] is built based on Second Life [30], which is an online platform by Linden Lab to support 3D interaction and collaboration over the Internet. It helps students learn how to solve problems based on interactions and formation of student groups.…”
Section: Games As a Medium For E-learningmentioning
confidence: 99%
“…Along this line, virtual environment techniques have been used to develop interactive 3D environments. For instance, a script-based game environment [10] is built based on Second Life [30], which is an online platform by Linden Lab to support 3D interaction and collaboration over the Internet. It helps students learn how to solve problems based on interactions and formation of student groups.…”
Section: Games As a Medium For E-learningmentioning
confidence: 99%
“…The second level describes the joint effect of the set of interventions as expected. The group has established a set of shared goals to which the group members are committed Andrews and Lewis (2002), Barab et al (2001), Brettschneider and Mather (2005), Hanraets et al (2006), Kain (1998), Palincsar et al (1998), SREB (1994, Benson et al (2001), Hamalainen et al (2006), Korhonen (2001), Wageman et al (2005), Moller (1998), Wilson et al (2004) 2. Discuss group norms for interaction Because all group members are involved in discussion about group norms, every group member feels heard and feels that his/her opinion is valued.…”
Section: Arrangement For Fostering a Community Of Teachersmentioning
confidence: 99%
“…The group has established a shared set of group norms to which the group members are committed Conley et al (2004), Hanraets et al (2006), Kain (1998), SREB (1994, Benson et al (2001), Hamalainen et al (2006), Korhonen (2001), Kreijns et al (2003, Wageman et al (2005), De Laat (2006), Wilson et al (2004), Murk (1994) Evaluate group norms for interaction Through regular evaluation of group norms, the group norms stay on the group's agenda. Group members become shepherds of the group norms and feel increasingly responsible for compliance with the group norms…”
Section: Arrangement For Fostering a Community Of Teachersmentioning
confidence: 99%
“…However, one of the issues that emerged across the data was the importance of not just serious play and playfulness but also immersion. Hämäläinen et al (2006) have suggested that there has been little research into collaborative learning games, and although there is growth in the use of serious games in higher education, research in this area remains relatively sparse (see de Freitas 2006). However, one of the increasing areas of interest raised by staff in this study was that of immersion and the impact of immersion on learning.…”
Section: Playing To Learnmentioning
confidence: 99%