2015 IEEE/ACS 12th International Conference of Computer Systems and Applications (AICCSA) 2015
DOI: 10.1109/aiccsa.2015.7507119
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Learning through play in pervasive context: A survey

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Cited by 9 publications
(4 citation statements)
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“…• Context-based learning (Frias-Martinez et al, 2012;Köhlmann et al, 2012;Zender et al, 2014;Lemcke et al, 2015;Lamrani and Abdelwahed, 2016).…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…• Context-based learning (Frias-Martinez et al, 2012;Köhlmann et al, 2012;Zender et al, 2014;Lemcke et al, 2015;Lamrani and Abdelwahed, 2016).…”
Section: Resultsmentioning
confidence: 99%
“…• Meaningful learning (Shih and Chen, 2012;Ferreira et al, 2015;Ahmad and Rahman, 2015;Lamrani and Abdelwahed, 2016).…”
Section: Resultsmentioning
confidence: 99%
“…A serious game is a computer application that combines with consistency, both serious aspects such as learning, or communication intent, with playful springs from the video game like collaboration, competition and strategy [26,27]. Actually, their main use aims to improve users' skills, engagements and performances [28,29].…”
Section: Gamification and Serious Gamesmentioning
confidence: 99%
“…However, the use of digital games and technologies that gamify learning content has not yet been sufficiently investigated within the Moroccan classroom. So far, much of the work on the use of digital games or gamification within the Moroccan context has been focused on theory-based propositions with no recorded data form the classroom (Lamrani & Abdelwahed, 2016;Zeroual, El Kah, & Lakhouaja, 2017). Therefore, more empirical research is needed to investigate the effectiveness of these technologies within the Moroccan classroom and particularly from the perspective of the primary stakeholders, students.…”
Section: Introductionmentioning
confidence: 99%