2004
DOI: 10.1109/tvcg.2004.48
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Lattice-based flow field modeling

Abstract: We present an approach for simulating the natural dynamics that emerge from the interaction between a flow field and immersed objects. We model the flow field using the Lattice Boltzmann Model (LBM) with boundary conditions appropriate for moving objects and accelerate the computation on commodity graphics hardware (GPU) to achieve real-time performance. The boundary conditions mediate the exchange of momentum between the flow field and the moving objects resulting in forces exerted by the flow on the objects … Show more

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Cited by 59 publications
(22 citation statements)
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“…This includes simple geometries where the boundary is aligned with the grid, complex boundaries such as curves and porous media, and moving boundaries representing dynamic objects. The exchange of momentum at the boundary between a fluid and a free object immersed in it can further be used to deform or move the object [Wei et al 2004].…”
Section: Appendix: Lattice Boltzmann Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…This includes simple geometries where the boundary is aligned with the grid, complex boundaries such as curves and porous media, and moving boundaries representing dynamic objects. The exchange of momentum at the boundary between a fluid and a free object immersed in it can further be used to deform or move the object [Wei et al 2004].…”
Section: Appendix: Lattice Boltzmann Methodsmentioning
confidence: 99%
“…In computer graphics, LBM has been used in simulating a variety of fluid phenomena, such as ink dispersion [Chu and Tai 2005], free-surface fluid [Thurey and Rude 2004], floating objects [Wei et al 2004], flows on the surface , and heat shimmering and mirage [Zhao et al 2007]. In physics, the LBM can handle adaptive mesh refinement (AMR) with locally embedded grids [Dupuis and Chopard 2003;Filippova and Hänel 1998].…”
Section: Previous Workmentioning
confidence: 99%
“…Considerable advancements in physically-based simulation have been made recently due to their application in games and graphics [22]. In particular, fluid simulations on GPUs have gained significant momentum [23,24,25,26]. Recently, Phillips et al [27] used a cluster of GPUs to accelerate solver for 2D compressible Euler equation and MBFLO solvers.…”
Section: Related Workmentioning
confidence: 99%
“…An index function similar to distance field was combined with the LBM to track the interface in multiphase flow dynamics [11]. In computer graphics and visualization, the LBM was used to visually simulate fluid flow phenomena with complex boundary conditions, such as wind flow and fire [37,27], ink dispersion [4], free surface liquids [35,36], floating objects [38], melting and flowing [45], fluid control [34], heat shimmering and mirage [44]. A level-of-detail scheme was adopted to simulate 3D fluid dynamics based on the locally-refined LBM on multiple grids, which improves the simulation accuracy and performance.…”
Section: Related Workmentioning
confidence: 99%