Proceedings of the 12th European Conference on Visual Media Production 2015
DOI: 10.1145/2824840.2824863
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Latency aware foveated rendering in unreal engine 4

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Cited by 6 publications
(4 citation statements)
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“…We calculated the adjusted foveal diameter as described in [SCM15]: To deal with that, an intuitive solution is to enlarge the size of the foveal region.…”
Section: Foveated Stitchingmentioning
confidence: 99%
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“…We calculated the adjusted foveal diameter as described in [SCM15]: To deal with that, an intuitive solution is to enlarge the size of the foveal region.…”
Section: Foveated Stitchingmentioning
confidence: 99%
“…Thus, to compensate the delay, the foveal region diameter can be increased such that the true foveal field-of-view is always contained within the rendered foveal region, for some estimated overall system latency. We calculated the adjusted foveal diameter as described in [SCM15]:…”
Section: Foveated Stitchingmentioning
confidence: 99%
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“…Moreover, they have calibrated and validated the model using several image quality and contrast databases. Swaffort et al further improve HDR‐VDP2 by providing an image metric for gaze‐contingent rendering quality [SCM15, SIGK*16], which adds measurements for the peripheral vision degradation at increasing eccentricities. The contrast sensitivity is thus decreased with visual eccentricity based on a tuned model of the CMF.…”
Section: Perceptual Modelsmentioning
confidence: 99%