2018 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2018
DOI: 10.1109/iros.2018.8593935
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KnowRobSIM — Game Engine-Enabled Knowledge Processing Towards Cognition-Enabled Robot Control

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Cited by 15 publications
(9 citation statements)
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“…Recently, a second generation of the KnowRob system was introduced where the focus has shifted towards the integration of simulation and rendering techniques into a hybrid knowledge processing architecture (Beetz, Beßler, Haidu, et al 2018;Haidu et al 2018). The rational is to re-use components of the control program in virtual environments with physics and almost photorealistic rendering, and to acquire experiential knowledge from these sources.…”
Section: Knowrobmentioning
confidence: 99%
See 1 more Smart Citation
“…Recently, a second generation of the KnowRob system was introduced where the focus has shifted towards the integration of simulation and rendering techniques into a hybrid knowledge processing architecture (Beetz, Beßler, Haidu, et al 2018;Haidu et al 2018). The rational is to re-use components of the control program in virtual environments with physics and almost photorealistic rendering, and to acquire experiential knowledge from these sources.…”
Section: Knowrobmentioning
confidence: 99%
“…This was discussed, in more detail, in another work where Tenorth and Beetz argue that service robots should be able to cope with (often) shallow and symbolic instructions and to fill in the gaps to generate detailed, grounded, and (often) real-valued information needed for execution (Tenorth & Beetz, 2017). Recently, a second generation of the KnowRob system was introduced where the focus has shifted toward the integration of simulation and rendering techniques into a hybrid knowledge processing architecture (Beetz et al, 2018;Haidu et al 2018). The rational is to reuse components of the control program in virtual environments with physics and almost photorealistic rendering and to acquire experiential knowledge from these sources.…”
Section: Knowrobmentioning
confidence: 99%
“…However, as already hinted at in the introduction, imageschema-level formalisations are not intended to cover the low-level physics of a scenario. Rather, the force dynamic events that can be detected in, e.g., the physics simulations of robotics environments can trigger image-schematic primitives without a logical analysis of causation and force [27]. Therefore, the actual outcome of an open-ended formalisation of an everyday scenario such as 'cracking an egg' can only be determined if the precise force acting on the egg is known, and this can be read off the virtual enactment of the egg hitting the bowl in a simulation with precise physics.…”
Section: The Problem Of Force In Egg Crackingmentioning
confidence: 99%
“…However, it is possible to augment the handcrafted logical representation of image schemas with machine learning approaches detecting the satisfaction of image schematic states (see e.g. [27] for early work in this direction). Such a hybrid approach is therefore still based on the same fundamental principles of cognitively inspired modelling of events using image schemas, whilst avoiding both, handcrafted modelling of temporal event structure as well as logical modelling of causation and physics (instead relying on simulations).…”
Section: Introductionmentioning
confidence: 99%
“…'the robot knows for sure that the object is on the floor'). In [4], physical reasoning is used to enhance knowledge about manipulation tasks, by acquiring simulated real world data in a game engine, but not to enhance execution in the presence of real humans. In contrast, our reasoner is able to manage occlusions and complex object interactions while the human is collaborating with a robot, also inferring the potential geometric inconsistency caused by the human's actions.…”
Section: Related Workmentioning
confidence: 99%