2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) 2020
DOI: 10.1109/cvpr42600.2020.00255
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Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF From a Single Image

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Cited by 197 publications
(211 citation statements)
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References 36 publications
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“…Recent advances in Convolutional Neural Networks (CNNs) and Generative Adversarial Networks (GANs) have been applied to texture synthesis problems [12], [14], [15], [16], [17], [18], [19] showing unprecedented levels of realism and quality, however, the output of these methods is not tileable. Despite recent methods [13], [16], [20], [21], [22], [23] addressing the problem of tileable texture synthesis, we show that they either assume a particular level of regularity or the generated textures lose a significant amount of visual fidelity with respect to the input exemplars. Further, most of these methods have only focused on synthesizing single images.…”
Section: Introductionmentioning
confidence: 74%
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“…Recent advances in Convolutional Neural Networks (CNNs) and Generative Adversarial Networks (GANs) have been applied to texture synthesis problems [12], [14], [15], [16], [17], [18], [19] showing unprecedented levels of realism and quality, however, the output of these methods is not tileable. Despite recent methods [13], [16], [20], [21], [22], [23] addressing the problem of tileable texture synthesis, we show that they either assume a particular level of regularity or the generated textures lose a significant amount of visual fidelity with respect to the input exemplars. Further, most of these methods have only focused on synthesizing single images.…”
Section: Introductionmentioning
confidence: 74%
“…Moritz et al [13] propose a non-parametric approach that is able to synthesize textures from a single example while preserving its stationarity, which measures how tileable the texture is. Li et al [22] propose a GraphCuts-based algorithm. They first find a patch that optimally represents the texture, then use graph cuts to transform its borders to improve its tileability.…”
Section: Texture Tileabilitymentioning
confidence: 99%
“…In this section, we will review some recent lighting models and estimation methods proposed for outdoor scenes. There are also some studies dedicated for indoor lighting estimation [14][15][16][17][18][19] which is out of the scope of this paper.…”
Section: Related Workmentioning
confidence: 99%
“…The recent learning-based works aim to estimate lighting from images by regressing representation parameters [3,59,60] or generating illumination maps [61,62].…”
Section: Lighting Estimationmentioning
confidence: 99%
“…Lighting estimation has been tackled through direct generation of illumination maps [61,62,65] and regression of parameters of representative illumination functions such as spherical harmonics function [2,59] and spherical Gaussian function [3,60]. However, the functional representation methods struggle to regress accurate frequency information (especially high-frequency information) that often leads to inaccurate shading and shadow effects in relighting [2] or requires complex optimization steps [3].…”
Section: Introductionmentioning
confidence: 99%