2021 IEEE International Symposium on Multimedia (ISM) 2021
DOI: 10.1109/ism52913.2021.00029
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Inverse kinematics for full-body self representation in VR-based cognitive rehabilitation

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Cited by 2 publications
(1 citation statement)
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“…FIK: This condition uses the VRIK solver from RootMotion's Fi-nalIK package, which combines analytic and heuristic IK solvers for generating the full-body avatar animation. With the same input, FIK produces higher-quality results than UIK because each limb is not solved independently from one end-effector, but rather from an analysis on the user pose from several end-effectors [35]. For instance, the spine is solved considering the position of the HMD and two hand-held controllers, and the elbows use the position of the hands relative to the chest joint to determine the orientation.…”
Section: Experimental Conditionsmentioning
confidence: 99%
“…FIK: This condition uses the VRIK solver from RootMotion's Fi-nalIK package, which combines analytic and heuristic IK solvers for generating the full-body avatar animation. With the same input, FIK produces higher-quality results than UIK because each limb is not solved independently from one end-effector, but rather from an analysis on the user pose from several end-effectors [35]. For instance, the spine is solved considering the position of the HMD and two hand-held controllers, and the elbows use the position of the hands relative to the chest joint to determine the orientation.…”
Section: Experimental Conditionsmentioning
confidence: 99%