2016 IEEE Virtual Reality (VR) 2016
DOI: 10.1109/vr.2016.7504685
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Interactive and adaptive data-driven crowd simulation

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Cited by 42 publications
(29 citation statements)
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“…Second, complementing existing rule-based models with parameters derived from videos. For the former, [7][8][9][10][11] are of particular interest in our context. The latter was carried out in [12] together with the Social Force Model.…”
Section: Introductionmentioning
confidence: 99%
“…Second, complementing existing rule-based models with parameters derived from videos. For the former, [7][8][9][10][11] are of particular interest in our context. The latter was carried out in [12] together with the Social Force Model.…”
Section: Introductionmentioning
confidence: 99%
“…For PPNP, three times of Dijkstra's algorithm on the v-graph is involved to find c α ϵ · L L ) time to traverse those states to find the approximate solution. 22 To sum up, the time complexity of DEWN is O(N 2 + N 3 ϵ ) since |Γ v |, |E v |, and |X | are all smaller than N . Therefore, DEWN is an FPTAS of DROP.…”
Section: Algorithm 6 Round-and-scaled Dewn Dpmentioning
confidence: 99%
“…This technological trend of VR not only attracts business interests from prominent vendors such as Facebook and Alibaba 1 but also brings a new wave of research in the academia. While current research on VR mostly originated from Computer Graphics, Multimedia, and HCI, focusing on constructing vivid VR worlds [21,22,41], the needs for research and support from the database community are also imminent.…”
Section: Introductionmentioning
confidence: 99%
“…To model these myriad behavioral aspects, methods such as field and flow based [4], [5], force-based [6], [7], velocity and geometric optimization [8], [9], [10] and data-driven [11], [12], [13] have been proposed. Our aim is to provide an evaluation framework that imposes no assumptions on the underlying simulation mechanism and can therefore work on the output data of all such methods.…”
Section: Related Workmentioning
confidence: 99%