“…Summarizing, different studies have been conducted in the past, from investigating one specific phenomenon such as locomotion, presence or immersion, to examining different 3D UI design approaches, to comparing different display, system, or controller setups. While some of the presented studies show similarities, the closer related to our work are probably the recent studies by Gusai et al (2017), Streppel et al 2018, Figueiredo et al (2018), and Caggianese et al (2019). However, our approach differs slightly from the similar efforts described here: (1) We directly compare three interaction approaches based on commonly used current state-of-the-art consumer technologies that differ in their classification, emphasizing on the input controllers' characteristics in terms of their ability to be visually displayed in VR and physicality (see Table 1); (2) our study is rather inductive and exploratory as we aim to investigate multiple components such as workload and interaction flow;…”