2003
DOI: 10.1016/s0953-5438(03)00004-3
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Interaction design and children

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Cited by 88 publications
(51 citation statements)
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“…The robot should physically represent a toy or a playful creature. However its representation need not be very literal, to allow for children to associate with easily, as children in the age group of 12 years old are likely to discover abstract signals and icons [10]. 4.…”
Section: Design Processmentioning
confidence: 99%
See 1 more Smart Citation
“…The robot should physically represent a toy or a playful creature. However its representation need not be very literal, to allow for children to associate with easily, as children in the age group of 12 years old are likely to discover abstract signals and icons [10]. 4.…”
Section: Design Processmentioning
confidence: 99%
“…The choice of age of our target group was another key decision. From prior literature [10], we deduced that at the age of 12 years old and more, children start to become more in touch with reality and develop a sense of reasoning and logic. In addition their cognitive thought processes become less egocentric and they start to think about their surroundings and the people in them.…”
Section: Introductionmentioning
confidence: 99%
“…This goes considerably further than involving children merely as testers or informants. Also, in research on human-computer interaction, ways are being sought to involve children in various stages of the design process (Markopoulos and Bekker 2003). However, these initiatives are limited to the development of electronic products.…”
mentioning
confidence: 99%
“…Bruckman and Bandlow (2003), for example, have discussed the implications of Piaget's (1970) theory of cognitive development for technology design issues, while Markopoulos and Bekker (2003) have looked at the developmental stages introduced by Acuff and Reiher (1997) for marketing research purposes, and applied them to the context of technology design.…”
Section: Learner-centred Design and Child-computer Interactionmentioning
confidence: 99%
“…Acuff andReiher (1997, cited by Markopoulos & have divided children's development into four stages: dependency/exploratory, emerging autonomy, rule/role, and early and late adolescence. Based on these stages that are derived from the development of children's cognitive, social, emotional, moral, and language skills, Markopoulos and Bekker (2003) have presented suggestions of the types of technology suitable for each of the groups. Furthermore, with regard to user interface design, Hanna et al (1999) have formulated practically oriented guidelines addressing the design of activities, instructions, and screen design of children's applications.…”
Section: Learner-centred Design and Child-computer Interactionmentioning
confidence: 99%